Entry tags:
POWERS ✺ MASKORMENACE
Being a Norse demigod and einherji (immortal warrior of Odin), Magnus has a still-growing assload of canonical powers. If you want to thread about any of them/would like to opt out on anything, just leave me a note here or friend/contact me on plurk!
UMBRELLA ONE: MY DAD'S A GOD I GUESS - Frey/Vanir Abilities
This category includes all the powers Magnus has due to his godly Vanir parentage. Frey is the Norse god of peace, healing, nature, spring, sunshine, fertility, and summer, and lord of Alfheim -- life, essentially. Having this totally hippie god for a dad, Magnus' abilities from his dad are thus of the very non-offensive type.
✺ Healing Others: Magnus uses this ability the most out of all his abilities. To heal others, Magnus uses alf seidr, elf magic. He places his hands on the injured person and heals them, glowing like a human nite-lite during the process and for a couple minutes after. While healing someone for a very large injury, he can get psychic spillover about their life and traumas, though this is incidental and only occurs in extreme cases. (Note: I will always ask permission for this kind of healing exchange.) He's got limitations on how good his heals are, however; mortal/magically mortal wounds are hard, and the only one he heals (even with extra help) almost kills him.
He can also heal the pain from mental/emotional trauma to some extent, from soothing anxiety attacks and rage-outs to preventing complete mental snaps. He seems to need eye contact to do this, and also glows while it's happening, because he's a nite-lite boy. (Note: Again, I will always ask permission for this.)
✺ Healing Himself: Magnus heals at a very fast rate, even for an einherji. He also comes back from the dead extremely fast compared to the other warriors in Valhalla.
✺ Peace of Frey: This is Magnus' special last resort ability, which disarms all foes in a large radius around him. Weapons cannot be picked up or used within this radius for a limited time frame.
✺ Photokinesis/Chlorokinesis: Magnus is able to make the area around himself summer, and to generate sunlight, plant growth, and warmth (which incidentally occurs when he heals someone). He has also been seen in extreme situations to use sunshine to physically alter the landscape; in the second book, he is able to crack open a wight's tomb by using the sun/his connection to nature to make the things in the earth grow and split it. Book two is wild, y'all.
✺ Vanir Balance Powers: As he is descended from the god of balance and fair weather, this applies very literally to Magnus' body, which remains at a homeostatic temperature even in extreme conditions. He is able to sleep outside in the Boston winters while he is homeless and not die, endure the severe cold of Jotunheim, and withstand the flames and heat created by Surt. However, he's not immune; Magnus' death is actually from being impaled on a spear of molten tar, which melts his internal organs. Then he falls off a bridge into an iced-over river and drowns. This is a YA book.
✺ Vanir Nature Powers: Magnus connects in a very immediate way with nature and living things; he has greater power and calm when he's out in the wilderness, and can sense the living processes of organisms and plants. Because of this, he has the ability to key in to nature directly and see if shit's weird and unnatural. He's also able to understand and speak the language of animals. To clarify, he can't control animals -- he can only have a civil conversation with them, and ask them/bargain with them to help him out. Horses and pigs/boars, however, have a special affinity for him, as his father's sacred animals. Cats and seabirds are also likely to be chill with him.
✺ Vanir Sea Powers: Magnus has some nautically themed powers derived from Frey and Njord in the third book, the first being the ability to summon the Big Banana from his dad out of a hanky. The Big Banana is a magic viking longship that, just like Jack fights on his own, can row and steer on its own. The ship can go to any destination that its passengers wish in their mind. For the purposes of the game, the Big Banana would not be able to bring Magnus anywhere mythological or outside of MoMverse. Nautically in line with his balance powers, any ship Magnus has boarded cannot be capsized. He's also quite good at fishing!
UMBRELLA TWO: EINHERJI - Undead Warrior Abilities
✺ Immortality/Resurrection: Resurrection applies only within Hotel Valhalla, where every warrior resurrects repeatedly from mortal wounds. Outside of Valhalla, if Magnus is killed, he's double-dead for real donezo. However, even outside of Valhalla, Magnus is immortal, and will never age or die subsequently of old age; the egg timer on him is forever set to "done."
✺ Enhanced Agility: Fairly self explanatory. Magnus is able to run real fast and to jump down from the roof of the Public Boston Library like it was a top-stair in his house. Jk, he has no house.
✺ Enhanced Strength: Also fairly self explanatory. Magnus is able to rip up a street lamp with no problem. Frankly he rarely uses this, except to take hits and not die.
✺ Portal Manipulation: Most characters in his canon are able to do this, as there's Nine Worlds we're constantly jumping around. Magnus is only special in that he has the ability to sense which one is the one he wants without knowing where they lead. He's also capable of opening and dispelling portals using Jack the magic sword. Nerfed for the purposes of the game!
UMBRELLA THREE: SUMARBRANDR - Jack the Magic Sword
✺ Jack: Sumarbrandr, the titular Sword of Summer, prefers to go by Jack now, as that's the name his new master Magnus Chase gave him. Jack is a sentient, flying, magic sword, originally owned by Frey. It was a great bromance, until Frey gave Jack to his servant to go snatch him a giantess gf. Jack still has issues about that, but despite sour familial connections he is now fully devoted to Magnus, after Magnus befriended and named him. He spends most of his time as a fehu rune pendant around Magnus' neck until he needs to kick some ass.
Jack is said to be the sharpest sword in all the Nine worlds, and he plays a key role in the upcoming event of Ragnarok; he is fated to fall into the hands of Surtr, and kill his own original master, Frey. Apart from being like hella famous, Jack flies, lights up his runes, and has the ability to speak and understand human language (although he can't speak Alf Sign Language like Magnus, he says, because he has neither hands nor eyes). The most special thing about Jack is that he is able to wield his damn self, which is lucky, since Magnus can't fight for shit. As previously stated, whenever Magnus retrieves Jack after he performs an agreed-on action, he receives the consequences of the action that the sword has performed. Magnus passes out a lot using Jack, basically, because it turns out slaying mountain-sized giants is pretty hard work.
Jack is also capable of cutting the fabric of reality and opening portals to the Nine Worlds (noted above). Finally, Jack has what the book calls "the power of a paradox material" as he is a "weapon that wasn't designed to be a weapon, a sword that is best used if you let go." This boils down to: he's a really good sword, you guys. Besides his military strengths, Jack has a penchant for pop songs and a tendency to flirt with other magical weapons (though notably, we haven't seen much romantic success). Magnus would 100% be dead without him.
This category includes all the powers Magnus has due to his godly Vanir parentage. Frey is the Norse god of peace, healing, nature, spring, sunshine, fertility, and summer, and lord of Alfheim -- life, essentially. Having this totally hippie god for a dad, Magnus' abilities from his dad are thus of the very non-offensive type.
✺ Healing Others: Magnus uses this ability the most out of all his abilities. To heal others, Magnus uses alf seidr, elf magic. He places his hands on the injured person and heals them, glowing like a human nite-lite during the process and for a couple minutes after. While healing someone for a very large injury, he can get psychic spillover about their life and traumas, though this is incidental and only occurs in extreme cases. (Note: I will always ask permission for this kind of healing exchange.) He's got limitations on how good his heals are, however; mortal/magically mortal wounds are hard, and the only one he heals (even with extra help) almost kills him.
He can also heal the pain from mental/emotional trauma to some extent, from soothing anxiety attacks and rage-outs to preventing complete mental snaps. He seems to need eye contact to do this, and also glows while it's happening, because he's a nite-lite boy. (Note: Again, I will always ask permission for this.)
✺ Healing Himself: Magnus heals at a very fast rate, even for an einherji. He also comes back from the dead extremely fast compared to the other warriors in Valhalla.
✺ Peace of Frey: This is Magnus' special last resort ability, which disarms all foes in a large radius around him. Weapons cannot be picked up or used within this radius for a limited time frame.
✺ Photokinesis/Chlorokinesis: Magnus is able to make the area around himself summer, and to generate sunlight, plant growth, and warmth (which incidentally occurs when he heals someone). He has also been seen in extreme situations to use sunshine to physically alter the landscape; in the second book, he is able to crack open a wight's tomb by using the sun/his connection to nature to make the things in the earth grow and split it. Book two is wild, y'all.
✺ Vanir Balance Powers: As he is descended from the god of balance and fair weather, this applies very literally to Magnus' body, which remains at a homeostatic temperature even in extreme conditions. He is able to sleep outside in the Boston winters while he is homeless and not die, endure the severe cold of Jotunheim, and withstand the flames and heat created by Surt. However, he's not immune; Magnus' death is actually from being impaled on a spear of molten tar, which melts his internal organs. Then he falls off a bridge into an iced-over river and drowns. This is a YA book.
✺ Vanir Nature Powers: Magnus connects in a very immediate way with nature and living things; he has greater power and calm when he's out in the wilderness, and can sense the living processes of organisms and plants. Because of this, he has the ability to key in to nature directly and see if shit's weird and unnatural. He's also able to understand and speak the language of animals. To clarify, he can't control animals -- he can only have a civil conversation with them, and ask them/bargain with them to help him out. Horses and pigs/boars, however, have a special affinity for him, as his father's sacred animals. Cats and seabirds are also likely to be chill with him.
✺ Vanir Sea Powers: Magnus has some nautically themed powers derived from Frey and Njord in the third book, the first being the ability to summon the Big Banana from his dad out of a hanky. The Big Banana is a magic viking longship that, just like Jack fights on his own, can row and steer on its own. The ship can go to any destination that its passengers wish in their mind. For the purposes of the game, the Big Banana would not be able to bring Magnus anywhere mythological or outside of MoMverse. Nautically in line with his balance powers, any ship Magnus has boarded cannot be capsized. He's also quite good at fishing!
✺ Immortality/Resurrection: Resurrection applies only within Hotel Valhalla, where every warrior resurrects repeatedly from mortal wounds. Outside of Valhalla, if Magnus is killed, he's double-dead for real donezo. However, even outside of Valhalla, Magnus is immortal, and will never age or die subsequently of old age; the egg timer on him is forever set to "done."
✺ Enhanced Agility: Fairly self explanatory. Magnus is able to run real fast and to jump down from the roof of the Public Boston Library like it was a top-stair in his house. Jk, he has no house.
✺ Enhanced Strength: Also fairly self explanatory. Magnus is able to rip up a street lamp with no problem. Frankly he rarely uses this, except to take hits and not die.
✺ Jack: Sumarbrandr, the titular Sword of Summer, prefers to go by Jack now, as that's the name his new master Magnus Chase gave him. Jack is a sentient, flying, magic sword, originally owned by Frey. It was a great bromance, until Frey gave Jack to his servant to go snatch him a giantess gf. Jack still has issues about that, but despite sour familial connections he is now fully devoted to Magnus, after Magnus befriended and named him. He spends most of his time as a fehu rune pendant around Magnus' neck until he needs to kick some ass.
Jack is said to be the sharpest sword in all the Nine worlds, and he plays a key role in the upcoming event of Ragnarok; he is fated to fall into the hands of Surtr, and kill his own original master, Frey. Apart from being like hella famous, Jack flies, lights up his runes, and has the ability to speak and understand human language (although he can't speak Alf Sign Language like Magnus, he says, because he has neither hands nor eyes). The most special thing about Jack is that he is able to wield his damn self, which is lucky, since Magnus can't fight for shit. As previously stated, whenever Magnus retrieves Jack after he performs an agreed-on action, he receives the consequences of the action that the sword has performed. Magnus passes out a lot using Jack, basically, because it turns out slaying mountain-sized giants is pretty hard work.
Jack is also capable of cutting the fabric of reality and opening portals to the Nine Worlds (noted above). Finally, Jack has what the book calls "the power of a paradox material" as he is a "weapon that wasn't designed to be a weapon, a sword that is best used if you let go." This boils down to: he's a really good sword, you guys. Besides his military strengths, Jack has a penchant for pop songs and a tendency to flirt with other magical weapons (though notably, we haven't seen much romantic success). Magnus would 100% be dead without him.